as presented in "The Light and how to swing it" by Uther

"40 men instance raids" article
some corrections in "the mana pool and healing" article (thanks to your feedback)
editing and grammar check on "the mana pool and healing" article (thanks to Aoikaze of Proudmoore server)

Thursday, December 22, 2005


Paladin role
The Paladin is a hybrid character. It’s a mixup of a melee fighter, a healer and a caster with short range holy spells (aka judgements) it also get to use some other magical abilities. In addition to their respectable tanking skills, Paladins are welcomed in groups also for their ability to heal, remove debuffing effects and resurrect people. If your main healer gets in trouble, it's really handy to have a Paladin on hand to provide extra healing. Paladins also have some abilities (such as Exorcism) which make them a powerful force when fighting Undead and Demon NPCs.
The Paladin is a jack of all trades type character. It can cover a wide range of roles: tanking, healing, melee damage, buffing etc. The tradeoff for our versatility is that for every role we can cover, it exists a class that can do it better.

The class strenghts/peculiarities are:

  • wide range of buffing abilities: auras, blessing

  • immunity shields (Divine Protection, Divine Shield and Blessing of Protection)

  • healing capabilities suited for extreme dangerous situations.

Paladins have the best survivablity of any of the classes in World of Warcraft. The only situation where the paladins abilities really shines is when the group / raid wipe is incoming. A cold blood paladin can save his fellows in a lot of extreme situations. More details further in this guide.
On the other side paladins have the lowest dps (damage per second) output in game.
This means also that for actual honor ranking mechanics, based on kills and not on survival paladins have the hardest time of all classes to ladder the ranks. Be aware of this.
On the other hand the horde player will hate you like no other class because you’re the hardest kill to get. ^_^

Due to their peculiarities paladins actually are considered a support class.

From 1.9 patch paladin class has changed greatly. Now paladins output damage is mainly based (about 2/3) on holy damage from seals, judgements and other spells rather than normal auto-attack swings. This changes our class in a melee / healer / short range holy caster hybrid.
Now it’s possible to deal massive amount of damage in a short time span but to achieve this huge mana cost are required (see dealing damage section for details).
Our range of effectiveness is now slightly wider because direct damage judgements works in a 10 yards range instead of 5 (melee range).
Paladins can wear cloth, leather, or mail armor, and can train to wear plate armor at level 40. They may use a shield.

They can use the following melee weapons (either innately or through training):
swords, one- and two-handed
maces, one- and two-handed
axes, one- and two-handed
polearms (at level 20)
Paladins may not dual wield (use a weapon in the off hand). Paladins cannot use any ranged weapons.

The Paladin is unique to the Alliance.
Actually only humans and dwarves are allowed to join this class.
These are the starting stats.

Racial Traits: Human

Perception - active
Activate to increase stealth detection radius by 10 yards - lasts 20 sec - 3 min cooldown

The Human Spirit - passive
Increase Spirit by 5% (see stat section)

Diplomacy - passive
10% bonus to faction point gain

Sword Specialization - passive
+5 to Sword skill (see stat section)

Mace Specialization - passive
+5 to Mace skill (see stat section)

Racial Traits: Dwarves

Stoneform - active
Activate to gain immunity to poison, disease, and bleed + 5% AC bonus - lasts 20 sec - 3 min cooldown (need info for new version)

Gun Specialization - passive
+5 to Gun Skill (no use for paladins, guns are not admitted for the class)

Frost Resistance - passive
+10 Cold Resistance (see Aura section)

Treasure Finding - passive
Activate to see treasure chests on mini map - lasts until canceled - no cooldown


Anonymous Anonymous said...

I think you got your racial stats back to front. The dwarf has higher strength and stamina than the human.

Excellent guide!

4:56 AM  
Anonymous Anonymous said...

Need Update to BC-Bloodelv Paladins^^

5:09 AM  
Anonymous Anonymous said...

... and Draenei !

9:30 AM  
Anonymous Anonymous said...

Nice guide, but don't forget that Blood Elves also have their racial ability that can silence all casters within 8yards for 2 sec. This is a great way to make sure that the mage can't blink away while you're trying to bash his head inn.

6:14 AM  
Anonymous Anonymous said...

Only dwars and humans?
I have a BC Drainei Paladin.
Seems a bit outdated.

1:40 AM  
Anonymous world of warcraft gold said...

good guide.. thanks!

12:24 PM  
Blogger Julio said...

Very Good Guide, could you talk abaut what kind of weapons can use on diference class (Holy, Retr, etc)

and sorry for my English I´m from Chile.. =) we speak Spanish...

7:58 AM  
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10:40 AM  
Anonymous buy wow gold said...

Well I do find Paladin Role had the bigger part in team, weather its a Battleground or in instance. Reading more of your stuff..keep it up!

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